Unfortunately, no, I'm not sure how to like "sync" this. I think it would be possible if I were selling product activation keys for the Epic Marketplace, but it seems Epic does not encourage this.
Is it possible to mask the effect. For example using depth to only have the data mushing appear far away from the camera? Very cool post process effect!:)
Thanks! Yes, this is possible. To achieve this, you'll need to use the depth buffer for the effect and adjust the distance (r.Datamosh.Buffer 2, r.Datamosh.DepthBuffer.Distance for example ~0.1).
Hi. If you mean that only a specific object on the screen can be the trigger for the datamoshing effect, then I’d say not yet. This would require quite a lot of work if we're talking about for example a mesh that leaves some sort of trail behind it. But I have been considering adding this feature in future updates. At least I’ll try :)
Hmm, I'm not sure I understand you. SceneViewExtension is used for the plugin's functionality, including achieving effect that apply only to specific objects on the scene. In the current version of the plugin, this can be done using plugin's blueprint library or console commands. What do you mean by public api/doc?
Have you tested what happens if you have the effect turned on while the player gets teleported? Would the effect make for a smooth transition, or will it not work?
When I first downloaded the file I had no issues, but upon a second download windows defender blocked reporting a virus stating that it found "Trojan:Script/Wacatac. B! ml". I like to be cautious so I removed the plugin from my pc and am now performing a full scan, I'm hoping for a fix that removes this issue since a datamosh effect for UE would be fantastic.
whoa, well, I'll double-check the plugin and update the files to meet unreal marketplace standards (without binaries). I think it's a false positive since checking the plugin's DLL libraries on VirusTotal for different versions didn't yield any suspicious results
← Return to datamosh effect
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quick question, if I purchase on itch do I get a license on unreal marketplace as well? It would be easier to manage content under a single umbrella.
Unfortunately, no, I'm not sure how to like "sync" this. I think it would be possible if I were selling product activation keys for the Epic Marketplace, but it seems Epic does not encourage this.
Is it possible to mask the effect. For example using depth to only have the data mushing appear far away from the camera?
Very cool post process effect!:)
Thanks! Yes, this is possible.![](https://img.itch.zone/aW1nLzE3NTY0MzIxLnBuZw==/original/0Nz4XE.png)
To achieve this, you'll need to use the depth buffer for the effect and adjust the distance (r.Datamosh.Buffer 2, r.Datamosh.DepthBuffer.Distance for example ~0.1).
Cool!:)
Thanks for the quick response.
Is there a specific reason it doesn't support 5.03? ;(
No, not at all. I will upload a major update soon, including extended version support
That's so awesome to hear! Thanks (:
Is there any way to make this object specific instead of affecting the whole viewport?
Hi. If you mean that only a specific object on the screen can be the trigger for the datamoshing effect, then I’d say not yet. This would require quite a lot of work if we're talking about for example a mesh that leaves some sort of trail behind it.
But I have been considering adding this feature in future updates. At least I’ll try :)
Hi, didn't jam2go use SceneViewExtension based on your work to achieve this in his last video ?
* Oh I just saw your last video, work in progress I guess ^^
I released this feature in the latest update, so Jam recently showed it in his video
Cool, it can be done easily, or I better wait for a public api/doc?
Hmm, I'm not sure I understand you.
SceneViewExtension is used for the plugin's functionality, including achieving effect that apply only to specific objects on the scene. In the current version of the plugin, this can be done using plugin's blueprint library or console commands. What do you mean by public api/doc?
Have you tested what happens if you have the effect turned on while the player gets teleported? Would the effect make for a smooth transition, or will it not work?
nvm, bought the plugin and tested it myself, works great, offering a smooth transition when the player teleport
thank you for the feedback!
When I first downloaded the file I had no issues, but upon a second download windows defender blocked reporting a virus stating that it found "Trojan:Script/Wacatac. B! ml".
I like to be cautious so I removed the plugin from my pc and am now performing a full scan, I'm hoping for a fix that removes this issue since a datamosh effect for UE would be fantastic.
whoa, well, I'll double-check the plugin and update the files to meet unreal marketplace standards (without binaries). I think it's a false positive since checking the plugin's DLL libraries on VirusTotal for different versions didn't yield any suspicious results