Datamosh Update: Version 0.3
Hello! Sharing a new update. Thank you guys for your interest in the plugin.
Plans moving forward include working on the temporal aspect of the effect (VR support, replication), the ability to edit the effect using the Material Editor — similar to how you're used to working with post-processing materials in the engine — and last but not least, releasing an extended tutorial where I'll cover everything you need to work with the effect.
If you need my help or you have interesting ideas related to the effect, feel free to reach out to me at pety4n@gmail.com.
Changelog:
Updated Scene Depth & Custom Depth Functions
- Refined depth handling in the shader for both scene depth and custom depth.
Stencil Support for Custom Depth
- Added ability to use Stencil with custom depth via the r.Datamosh.SetStencil command and blueprint.
Exclude Feature
- Introduced a feature to exclude objects from the effect in both custom and depth rendering passes using the exclude option r.Datamosh.ExcludeCustomDepth.
Enhanced Motion Control
- Expanded the motion functionality to allow adjustments for both X and Y axis movement.
Adjustable Noise Grain Size
- Added the ability to change the noise "grain size" with the
r.Datamosh.Noise.PerBlockSize
command.
Expanded Blueprint Library
- Updated the Blueprint library to support new shader features and enhance ease of use.
Files
Get Datamosh Effect Unreal Engine
Datamosh Effect Unreal Engine
Post-process shader that simulates video compression artifacts and creates 'glitchy' visual effects.
Status | In development |
Category | Assets |
Author | Petyu |
Tags | Effects, plugin, Real-Time, Shaders, Unreal Engine, visual-glitch |
More posts
- Issues with payouts and new update delay61 days ago
- Datamosh Update: Version 0.294 days ago
- A few wordsAug 10, 2024
Comments
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Really cool, nice to see the progress on your plugin